Cupcake Dice Game

Description

This cute, simple educational dice game promotes and reinforces simple math in an enjoyable activity. The featured math operations are addition, subtraction, and multiplication. The number dice vary with each level. Level 1 has lower numbers, and level two has higher numbers. The game includes two number dice, and one operation die.

To play the game, have the youngest player roll all of the dice, and have them figure out what their score for the round is. If there is a subtraction dice, subtract the smallest number from the largest number. For example, if a 10 and a 4 are rolled with a subtraction sign, the score for that round would be 6. If an "Aaahhh!" is rolled on the operation die, the player rolls them all again. If an "Aaahhh!" is rolled twice in one round, the player loses the turn. The player who acquires the most points in each round collects a cupcake. If the cupcakes are all obtained, but are divided between players, the players keep playing to steel cupcakes from other players. The first player to collect all 3 cupcakes wins!

This game makes a great math review game at home and school to help students calculate math problems with mental math rather than writing it out on paper. This act helps promote the skill of quick problem solving, especially with numbers.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.