Farkel

Description

Compact, simple and fast-moving, this is the type of game you can throw in your purse and play while you're waiting for your food at a restaurant. Subtitled, "The game of guts and luck" the key to Farkel is knowing when to stop! The game includes six dice and a scorepad, packed into a tube. Play goes quickly, with each player rolling the dice and removing "scoring combinations" each roll. Scoring combinations include ones, fives, three of a kind, four of a kind, five of a kind, six of a kind, three pairs, two triplets, or a 1-6 straight. Scoring dice must be removed after every roll, but when the dice are rolled and the player can't use any of the rolled dice for a score, their turn is over and any scores accumulated during their turn are lost. Different scoring combinations are worth anywhere from 50 to 3000 points, and its good mental math practice to tally these every round. The first player to 10,000 points wins. But will you rocket there with a sequence of high-point rolls or creep there steadily by rolling single 1's and 5's? And if you think your family can handle it, try out Spicy Farkel, the next level of Farkel. With double scores, high stakes and a target of 25,000 points, it might get pretty hot! Both Farkel games are packaged in 4½" tall twist-open cylinders with score pads included. Score sheets list the scoring combinations and allow for up to 6 players, with 40 sheets per pad. Please see our website for pocket-sized versions of the game.- Jess

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.