Electronic Snap Circuit Basic Sets

Description

These easy-to-use circuit kits are composed of over 30 easy to snap "blocks" of all necessary electronic components. An impressive number of projects can be made using these parts, including an electric light, a sound activated switch, lamp and fan, two-speed fan, laser "gun." police siren, clap sounds, blinking double flashlight, motor sounds, strobe lights, motor-controlled lamp, lamp/speaker/fan in parallel, pencil alarm, touch motor, bomb sound, simple water alarm, and many, many more projects and games. Each project is listed in the booklet, and featured in a half-page layout which includes a full-color diagram of the finished setup, objective, and directions. The parts are all labeled on the diagram, making it easy to set up the project, and the directions include an explanation of how the circuit works, so maybe after the thrill of creating their own laser "gun" or water alarm wears off, they'll come back and actually figure out how it works. A fairly detailed orientation to the parts in the kit and their functions, safety guidelines, parts checklist and a troubleshooting guide are all included at the beginning, so students can complete the projects safely - and get a lot more from the kit than just "making cool stuff." Looking back from beyond college, I definitely recommend any child looking to the science route in college to play around a bit with one of these kits - it honestly does make understanding circuits and charges at the college level a little easier. This is definitely too fun to be "science!" A Dr. Toy 100 Best Children's Products Winner. - Jess

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.