Zome Geometry

Description

An incredible product for a kinesthetic learner to explore Geometry. The STEAM Kit contains 1188 Zome pieces and a handy carrying case, this massive activity based program will allow you to build a plethora of geometric shapes. The Zome Geometry book (included with the STEAM Kit or available separately) contains a variety of step by step instructions for different designs, as well as displaying some unique ways to create bubbles! The activities in the Geometry book cover a wide range of topics including Angles, Polygons, Platonic Solids, Symmetry, Euler's Theorem, Cubes, Area, Volume, Coordinates, Fractals, and much much more. Each of the 24 units begins with some teacher notes and then contains multiple lesson-size activities. The activities each start with a 'Challenge,' which students can attempt (explore) on their own, but may not be able to complete. This sets the foundation upon which the activity develops, and the answers to the 'Challenge' are soon understood. There are questions throughout the activities with the answers included in the back of the book. The activities will help to build spatial, conceptual, visualization, and geometric skills. There is a 25th unit which contains some further explorations for those that did not fit into the other units. You will be fascinated as your student starts to explore, build, discover, and make key observations. An excellent course supplement, or great to use as a stand alone for an elective. ~ Carl

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.