Tsuro Game

Description

In its simplest form, Tsuro is a curious "last man standing" version of Labyrinth, but the board is empty to begin. The 6x6 grid has a pair of paths leading off from every edge tile; players pick any one of the 48 starting paths and place their piece on it. To begin, each player draws 3 path tiles. Each tile features a twisting variety of paths - some curve to another edge of the tile, some go straight, and some cross between a pair of paths. All of the tiles match up perfectly to every other tile as well as the edge of the board.On your turn, place a tile of your choice at the end of your pawn's path, and then move your pawn (and any opponents connected to that tile) to the very end of the newly-extended path. Beware: if your path now extends to the edge of the board, or forces you to run in to another pawn, you're out! Since all of the paths will ultimately lead to the edge of the board as the tiles keep being played, it's only a matter of time... at which point the last player left on the board wins! Easy to learn and suitable for (almost) all ages, Tsuro is an excellent "light strategy" game for friends and families alike. 2-8 players; ~15 minute play-time. Cited by Psychology Today as a helpful resource for autism spectrum disorders (ASD).

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.