Outmatched Card Game

Description

A history/geography card match game that is a deep dive into Ancient History and will challenge your students as well as provide lots of memory reinforcement. Fast-paced once the basics are mastered, this game provides eight card decks which are used and mastered separately. There is a basic game which centers around "say it to play it", which means that as a card is played it is read aloud. Likewise, when a match is identified, it is also read aloud. It's the repetitious audible recitation of the information that cements it into memory. There are several advanced options for games as well as the basic one. The eight card decks each include 48 cards plus an Answer Key card, a Kicker Card (extra questions for advanced play), and a Tracker Card (for recording "win" information). Ancient History card decks are: Ancient Greece, Greco-Roman World, Ancient Greece (Archaic and Classical), Ancient Egypt, Rome, Rome (Fall of the Empire), Mesopotamia, and Israel/Judah. Kits include the card decks, a Quick Start Guide, an Instruction Booklet, and two score-keeping pads. There is also information for accessing downloads that provide additional extras and support information.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.