Math-Fact Oh! Games

Description

Tired of flashcards and want a new way to practice math facts and improve memory and concentration? These games can be used for solitaire play, in a group (2-5 players), or as center activities. Each player takes a 3.5" triangular "solution" card. The other cards are laid out face down in a larger triangle. Players take turns turning over a card with the goal of finding a problem with an answer that matches their solution card. (For example, if they have the solution card "4", they could keep the "4 + __ = 8" card.) When a player has collected 3 cards, he forms a triangle with those cards around his original solution card and calls out 'Math-Fact-Oh!" Game Changer cards can be used to introduce variations. Options for extension activities and other educational options are included. Each game includes instructions, 8 solution cards, 72 problem cards (24 per level), and 9 game changer cards. Addition & Subtraction covers simple problems to missing addends up to 20. Multiplication & Division practices determining product or quotients in single digits, multiples of 5 or 10, and the factors of 1-10. Fractions covers identification, adding and subtracting fractions with like denominators, subtracting mixed fractions with like denominators, and multiplying fractions by whole numbers. Properties covers the associative and commutative properties of addition and multiplication and the distributive property of multiplication over addition. ~ Ruth

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.