Robotics for Young Children: STEM Activities and Simple Coding

SKU
071562
ISBN
9781605545448
Grade PK-3
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

There was a time that coding and robotics was reserved for older students, but Robotics for Young Children uses hands-on activities to help lay the foundation for the very young (for ages 3-8). Through games, play, and stories, children will be introduced to foundational computer science concepts. There are five chapters in this book presented in a specific sequence: Chapter 1 is to foster creative and critical thinking; Chapter 2 focuses on engineering; Chapter 3 introduces coding-related concepts; Chapter 4 focuses on how robots can help us; and Chapter 5 presents activities to help children go from an introductory to a higher level of understanding. Each chapter presents information along with activities that can typically be done with easily accessible items. Suggestions for expanding activities and sources for online information are sometimes included. Additional resource lists and a glossary are found in the back of the book. 100 hands-on activities will introduce your child to the world of robotics. 148 pgs, pb. ~ Donna

Publisher's Description of Robotics for Young Children: STEM Activities and Simple Coding

Introduce young children to the building and programming of robots through playful, developmentally appropriate activities. Many early childhood professionals are unfamiliar with computer science, robotics, and engineering concepts. This user-friendly and accessible book gives teachers great ideas for engaging young children with 100 exciting hands-on computer science and engineering activities. The book can be easily included in a developmentally appropriate curriculum and offers a balance of adult-facilitated and child-centered activities.

Details
More Information
Product Format:Paperback
Brand:Redleaf Press
Author:Ann Gadzikowski
Grades:PK-3
ISBN:9781605545448
Length in Inches:10
Width in Inches:8
Height in Inches:0.375
Weight in Pounds:1
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