Q-bitz Jr. Game

SKU
066587
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$24.95
Description

This Jr. version is much easier than the regular Q-Bitz game: great for younger kids starting to learn patterns, visualization, and problem solving! Play round 1 by flipping over a patterned card; then up to 4 players try to recreate the pattern with four cubes! The first player to recreate it shouts, "Q-bitz," and gets to keep the pattern card. Play Round 2 similarly except players must roll all their cubes and then try to recreate the pattern as much as possible. Players continue to reroll the remaining cubes until the pattern is fully recreated! The player with the most pattern cards after three sets of two rounds wins! Game includes 60 Q-bitz cards, four wooden trays, and four sets of cubes. 1-4 players

Publisher's Description of Q-bitz Jr. Game

Bring the fun and learning of Q-Bitz to a younger audience. Q-bitz Jr. is a wonderful way to introduce children to pattern matching, spatial reasoning, problem solving, visualization and more. Gameplay is simple, each player has a set of 4 same-colored cubes and a sturdy wooden tray. When someone turns over a pattern card, players race to try to recreate the pattern with their set of cubes. The first player to match the pattern wins the card. The player with the most cards after six rounds wins the game.

Category Description for Q-Bitz

Crack those knuckles and dust off the mind - it time to test your visual speed and memory! Each player (up to 4) gets a tray with 16 cubes. The cubes all have the same arrangement of patterns on each ride: dots, solids and triangles. In round 1, the top pattern card is turned over and players race to match the pattern. First player to correctly do so wins the card. Round 2 is slightly different: flip the card over and then roll all of your cubes like dice, using only the side that's rolled up. You can re-roll as much as needed, but only the fastest player will win! In round three, players get 10 seconds to memorize the card, and then must use any side of their cubes to recreate the pattern from memory. The player with the most cards after 3 sets of 3 rounds wins the game. Speedy and challenging, it is easy to learn, but challenging to play. 120 pattern cards are included.

Details
More Information
Product Format:Other
Brand:Keva
Grades:PK-AD
EAN/UPC:889070593373
Length in Inches:8.375
Width in Inches:8.5
Height in Inches:2.5
Weight in Pounds:0.95
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