Go Low Card Game

SKU
021446
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$7.99 $7.99 $6.95
Rainbow Savings: $1.04
Description

How low can you go? This simple game consists of a deck of 75 cards with single digit numbers on them. Players take turns swapping out cards in their hands in an effort to get the lowest hand possible. When they feel confident, they call out, “Go Low!" At this point, players have one more turn to make any last changes, and cards are revealed. The player with the lowest hand winds the round. Play continues for a total of 5 rounds and the player with the lowest score wins the game! For 2-6 players. ~ Laura

Publisher's Description of Go Low Card Game

The object of the game? Go Low! You are dealt four cards, face down, and can only look at any two of them. Throughout the round, you will swap cards in and out, trying to remember which cards have the lowest numbers. If you think your set has the lowest score, yell "Go Low! The lowest score after five rounds wins.

Details
More Information
Product Format:Other
Brand:University Games
Grades:2-AD
EAN/UPC:794764013535
Length in Inches:5.625
Width in Inches:3.75
Height in Inches:0.75
Weight in Pounds:0.3
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