Invent Fantastic Flying Machines (Spark! Lab Smithsonian)

SKU
004952
Grade 3-8
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$20.00 $20.00 $15.95
Rainbow Savings: $4.05
Description

This science kit contains all the necessary materials to bring your flying machine design to life! Encourage critical thinking and creativity skills among children as they sketch a design, create it, test it, improve it, and even create a strategy to sell it. Kit includes an Inventor's Guide, foam rocket shapes, mini air pump, helicopter propeller assembly, plastic squares and circles, needle, thread, and lots of office and home supplies (plastic straws, paper clips, glue, etc.). ~ Emily G

Publisher's Description of Invent Fantastic Flying Machines (Spark! Lab Smithsonian)

Flight is among the fastest and most proficient ways to travel. In fact, many destinations in the world can only be reached via aircraft. What if you wanted to travel to one of these destinations, could you invent a flying machine to get there?

Think it! Explore it! Sketch it! Create it! Try it! Tweak it! Sell it! Use the Spark!Lab invention process to make your fantastic flying machine a reality.

With over 150+ pieces including a wind-up propeller, sturdy building sticks, straws, nylon and plastic paper, patterned papers, foil stickers and more, you can create multiple flying machines, each with its own unique design.

Details
More Information
Product Format:Other
Brand:Creativity for Kids
Grades:3-8
EAN/UPC:092633305065
Length in Inches:14
Width in Inches:15
Height in Inches:2.5
Weight in Pounds:1
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