Sumoku Game

SKU
054874
Grade 4-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$17.99 $17.99 $14.95
Rainbow Savings: $3.04
Description

This one might be too pretty to be a math game! The smooth colorful tiles, the chunky die, the cone-shaped pouch it all adds up to a game that begs to jump off the shelf and be played. In the game, 2-5 players all use their tiles to add onto a central number "crossword" made up of tiles. At the beginning of the game, the die is rolled to find the "key" number. This will be 3, 4 or 5. Players will each draw eight tiles to start, and the first player uses as many of their tiles as possible to build a row that not only adds up to a multiple of the key number, but doesn't repeat any color of tile. So if the key number is '5' you could lay down a green '1,' an orange '9,' a purple '3' and a red '7.' The total of the tiles is 20, which is a multiple of five, and no color is used more than once. The next player then uses as many of their tiles as possible, while adding onto the first player's row. You can also add more tiles to an existing row, as long as you don't break the color or number rule. The game ends when all tiles have been used that can be used, and the player with the most points wins. Variations for other versions are also included.

Details
More Information
Product Format:Game
Brand:Blue Orange
Grades:4-AD
EAN/UPC:803979003603
Length in Inches:3.5
Width in Inches:4
Height in Inches:6
Weight in Pounds:0.5625
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