Real World Math: Unexpected Events Game

SKU
047916
ISBN
9781420678048
Grade 3-AD
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.99
Description

Most adults in the real world know how challenging it is to stick to a budget and plan for those unexpected events - car repairs, doctor visits, loss of income, and other emergencies. Fortunately, the unexpected events in this game do not quite rise to the level of the worst problems faced by actual grown-ups; instead, the events are based on earning and spending by typical kids. This board game allows students to practice balancing a checkbook as they draw cards describing an income/credit or debit/spending event. To play, each player takes turns spinning the spinner, advancing the appropriate number of spaces, and drawing a card from the pile. Each illustrated card describes an event such as "You win $50 in your city's annual essay contest," or "You return a book to the library and pay $35 in overdue fines." Players record the debit or credit in their checkbook ledgers (yes, a negative balance is possible), and when the players reach the end of the board, their scores are tallied. The player with the highest balance in their account is the winner. The game includes an 18" x 18" fold-up game board, 50 unexpected events cards, 6 round dollar sign game pieces, and 20 reproducible check register sheets. ~ Lisa

Details
More Information
Product Format:Game
Brand:Teacher Created Resources
Grades:3-AD
ISBN:9781420678048
EAN/UPC:088231978046
Length in Inches:8.25
Width in Inches:10
Height in Inches:2
Weight in Pounds:1.35
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