Loose Change Game

SKU
047615
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.95
Description

Kids will have fun practicing their money counting skills with this coin card game. The set contains 108 cards (94 coin cards, 10 lucky find cards, and 4 save cards). Each coin card has a labeled color photo of a coin (nickel, dime, quarter or 50 cent piece), the lucky find cards have illustrations of a treasure chest with values greater than just one coin (30 cents, 35 cents, and 45 cents), and the save cards allow players to pass on their turns. The object of the game is to play cards that equal exactly one dollar without going over. Each player take turns drawing a card from the pile while playing a card from their hand to add to the running total of cards laid out on the table. Once a player plays a card that adds up to exactly one dollar, he/she gets to keep the pile and a new round is started. If a player plays a card that adds up to over one dollar, the player "busts" and claims the cards face down. When all of the cards have been used, the players tally up their points. Each dollar pile is worth one point, while each "bust" pile is a negative point. The player with the most points is the winner! For 2-6 players. ~ Lisa

Details
More Information
Product Format:Other
Brand:MindWare
Grades:1-AD
EAN/UPC:736970420325
Length in Inches:6.5
Width in Inches:4.5
Height in Inches:2.25
Weight in Pounds:0.6
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