Llama Card Game

SKU
037470
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.99 $12.99 $10.50
Rainbow Savings: $2.49
Description

A simple, fast-paced game for 2-6 players. Each player starts the game with six cards, each ranging in value from 1-6 or 10 (a llama). During their turn, a player can play a card, draw a card, or quit. Players must play cards sequentially from the lowest to the highest. Llama cards both end and begin a stack – you can play a llama card on top of a six, or you can play a one on top of a llama. Ideally, a player can get rid of all of their cards in a round. If they can't, however, the value of their cards is added to their score – and the loser is the one with the most points. Players with a point value at the end of the round must take a number of tokens to represent the points they have accumulated. Each time players manage to get rid of all their cards, they can get rid of a point token worth 1 or 10 points to reduce their overall score. The game ends when any player reaches 40-point tokens. As with many card games, this one is best shared with a group. In a group, the value of the play stack changes rapidly, ensuring players will have a hard time predicting whether they should quit a round and cut their losses or keep drawing and hope to get rid of their hand. An easy play for vacation nights, small parties, picnics, etc. Game includes 56 cards, 70-point tokens, and gameplay instructions. Play time averages about 15 minutes. ~ Janine

Publisher's Description of Llama Card Game

Try to get rid of all your cards so you don't take any markers, but if you can't you have a real dillama—should I pick another card or quit? Maybe you can play that card later, but if not you've just hurt your score. The player with the fewest markers wins in this game with the name that says it all: Don't Let Llamas And Markers Accumulate!



Details
More Information
Product Format:Other
Brand:Queen Games
Grades:3-AD
EAN/UPC:853533008285
Length in Inches:4.875
Width in Inches:3.75
Height in Inches:0.875
Weight in Pounds:0.35
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