Super Genius Addition Game

SKU
035883
Grade 1-5
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$13.99 $13.99 $11.95
Rainbow Savings: $2.04
Description
Publisher's Description of Super Genius Addition Game

This addition matching game focuses on building Addition skills, teaching beginners the early fundamentals of math, while building and enhancing skills for more advanced students. There is always a match between any two cards. Find the pair between an equation and its sum, two equations or two sums. Developed hand-in-hand with learning professionals, this Super Genius game was specifically created with early learners in mind.

Category Description for Super Genius Math Games

If you're a fan of Spot It! your family will love these math games based on the same concept. Each game contains 42 double-sided cards in a handy, magnetic-close case. The cards each show a sprinkling of numbers on one side, and addition or multiplication facts on the other. As in Spot It! games you would draw a card, flip it over next to the pile, and compare the two cards for the one and only match between them (fact and answer). When a player matches the fact to the solution, they win the cards. If the traditional flash card drills are getting a little stale, pull this one out! For 1-6 players. - Jess

Details
More Information
Product Format:Other
Brand:Blue Orange
Grades:1-5
EAN/UPC:803979013015
Length in Inches:4.875
Width in Inches:3.25
Height in Inches:1.5625
Weight in Pounds:0.5
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