KingFin Card Game

SKU
034965
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$12.99
Description

In the sea, you can chomp or be chomped. King Fin is a quick moving game played with a colorful deck of cards numbered from 1 depicting the smallest fish and ascending to the whale at number 12. In the world of King Fin, the whale can only be chomped by the mighty numberless shark, the jellyfish are wild and the lone puffer fish in the deck is the only card that chomps a shark. A school of two fish can chomp a single larger fish and three smaller fish can chomp a school of larger fish.

To begin – deal an equal number of cards to each person until all cards are in hand. Players take turns placing a single or group of cards into the central “sea” pile. Following card plays must consist of either a smaller fish with a larger group of cards or with cards of ascending values with the same or a larger group of cards. Strategize by playing smaller fish first and clearing the largest possible pile to accumulate them in a score pile for round-end points.

Play continues until no person can place a group of the same number of cards with an ascending size of fish on the “sea” pile. The last player who successfully puts cards down collects the pile for scoring and play resumes with that player starting a new “sea” pile by placing a card or cards. The first person to play all their cards gains the largest bonus score. Bonus scores decrease with each player who clears his or her hand until one-player remains, after which the round is complete. Scores are totaled by adding the player bonuses plus any collected cards from that round. The cards are dealt again, and multiple rounds follow until someone has accumulated 100 or more points at the end of the round. The player with the most points wins.

I found this to be a delightfully charming game with beautiful pictures of sea creatures and the game experience engaging for everyone from ages 6 to adult. Kingfin requires a group of 3-6 people to play, and a game takes about 20 minutes. ~Marsha

Publisher's Description of KingFin Card Game
Who's school of fish will rule the sea? Kingfin is the card game where big fish chop little fish and schools of fish team up to chomp their way to victory. You're a fish and you're in chard of a school of fish. With the right teamwork and the right timing, you can own the sea. The goal is to be the first to play all of your fish cards into the sea and eat other fish along the way. To play a fish into the sea, you need a bigger fish then the last one played. Chomp! You can beast teh large fish with schools of fish. Play a pair. Chomp! Chomp! Or play triples. Chomp! Chomp! Chomp! Use sharks to chomp anything in front of them. Play all of your cards first, you score big points. Score bonus points for eating fish along the way. The first player to score 100 points is the Kingfin. Play with the whole family. Card games for adults and kids of all ages.

Details
More Information
Product Format:Other
Brand:Continuum Games
Grades:3-AD
EAN/UPC:899600003876
Length in Inches:6
Width in Inches:5
Height in Inches:1.625
Weight in Pounds:0.45
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