Guild of Merchant Explorers Game

SKU
034733
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$49.99 $49.99 $39.99
Rainbow Savings: $10.00
Description

Journey over treacherous seas littered with the ruins of explorers who have unsuccessfully sailed before. In the Kingdom of Tigome, there are many lands with hot deserts, rich grasslands and jagged mountains. As an explorer, you will travel through these regions seeking the rich fortunes this kingdom has to offer. Your mission is to update maps and reconnect cities that have lost contact with each other with the goal of collecting the most coins to win the game. Building trade routes, villages and visiting discovery towers all earn players coins. Unearthing sunken treasurers also brings immediate or game-end coin rewards. Choose three random goal cards at the beginning of the game, which also provide coins when they are completed.

Each game round or Era uses a deck of terrain cards that players shuffle and place one at a time on the main board to determine which terrain type and number of areas players can place their cubes to signify their occupation. At the beginning of each round, starting cubes can only be placed adjacent to villages. At the end of the first three eras, player boards are cleared of cubes and villages remain on the board, which gives players various starting points to explore across the kingdom during the next era. After the fourth and final era is completed and scored, the game ends. Any game end rewards are collected and the player with the most coins wins.

This quick, fun but challenging area control game has a 45-minute game time. For additional challenge and varied game play, there are four different maps with their own special rules included with the game. Although the official recommended age range of this game is 14+, the board game community suggests that those who are 10 years old can successfully play it. There is also a dedicated solo mode which stands out for me with solid mechanics, interest and replay value. ~ Marsha

Publisher's Description of Guild of Merchant Explorers Game

The Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigomé. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another. With your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, climb far-seeing discovery towers, and visit new villages that have emerged.



Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:Alderac Entertainment Group
Grades:9-AD
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