It's GO Time Card Game

SKU
033483
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$9.99
Description

This card game packs a punch in terms of the skills it teaches and reinforces: number recognition, odd/even numbers, direction following, just to name a few. The deck includes 105 playing cards (90 number cards and 15 GO! Cards). Each of the number cards show the number in both numerical form and in word form, plus a fact about the number (ex. 12 is an even number) and a task to complete. The game is played a bit like UNO® so it's easy to pick up.

Publisher's Description of It's GO Time Card Game

It's Go Time! is a card game designs to help young learners practice and improve many mathematical, literacy ,and life skills. Players are dealt cards and try to get rid of all of them by completing math tasks involving place value, odd/even, greater than/less than, etc. reading comprehension and strategic thinking play an important role in the game. Includes an instruction sheet and 108 full-color cards: 90 number cards, 15 Go! cards, and 3 Know Your Go! Card reference cards. For 2–6 players.

Details
More Information
Product Format:Other
Brand:Edupress
Grades:1-AD
EAN/UPC:882319014103
Length in Inches:5.5
Width in Inches:3.75
Height in Inches:0.875
Weight in Pounds:0.5
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