Hi-Ho! Cherry-O Game

SKU
029446
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$18.45 $18.45 $15.45
Rainbow Savings: $3.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description
It all looks just like I remember it! Four trees full of small, stemmed cherries, bucket spots for picked cherries, and a spinner marked with 1, 2, 3, or 4 cherries plus a cherry-snatching bird and dog, and an upset bucket. A child doesn't even need to be able to count to ten to play this adorable "first" game. Play is simple and quick (about 15-30 minutes); just spin and follow the pictures, adding cherries from the tree to the bucket or putting them from the bucket back onto the tree. First one to get all his tree's cherries into his bucket wins. Three generations and counting in our family I wonder how many future generations will play? For 2-4 Players.
Publisher's Description of Hi-Ho! Cherry-O Game

A classic child's counting game for over 50 years! Children develop and practice math skills like counting, addition and subtraction by picking fruit from their trees to fill their buckets. Ho-Ho and away we go!

Details
More Information
Product Format:Other
Brand:Winning Moves Games
Grades:PK-AD
EAN/UPC:714043011922
Length in Inches:12.375
Width in Inches:12.375
Height in Inches:2.125
Weight in Pounds:0.95
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