Castle Panic Game (2nd Edition)

SKU
023679
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.95 $34.95 $32.50
Rainbow Savings: $2.45
Description

Goblins, orcs, and trolls are attacking the castle, and its up to you and your fellow generals to defend it! In the center of the board is a castle with six towers, bordered by six walls. Each wall faces a different 60-degree arc of the board, numbered 1-6 and colored either red, green, or blue. Surrounding the castle are four rings that determine distance from the castle, from closest to furthest: Swordsmen range, Knights range, Archer range, and Forest (which holds monsters and other baddies) range. Each player is dealt 4-6 cards (depending on the number of players). Each turn, players can discard, trade, and play cards. These cards allow players to draw additional cards, rebuild walls, or attack the monsters advancing on the castle. For example, if a goblin was in the green Archer range, a player could use a green archer card to attack it. At the end of each players turn, two things happen: all monsters advance towards the castle, destroying walls or towers if they are close enough, and two extra monster tiles are drawn and placed on the board. And when a special tile is drawn, like the Goblin King, a boulder, or the dreaded draw 4 more monster tiles, its time to panic! The goal is to make it through the entire deck of monsters without losing all of the castle towers.

Once you feel confident enough to fend off the hordes of enemies, you can try upping the difficulty with variantsincluding one that lets a single player become the dungeon overlord and control the monsters. A good amount of strategy and a whole lot of cooperation is key to ensuring your castles survival! The game is quite difficult at times (hence the name!), but can be enjoyed by anyone 8 and up. A perfect family/friends game for 1-6 players. ~ 60 minutes.

Publisher's Description of Castle Panic Game (2nd Edition)

Castle Panic Second Edition is the latest version of the hit cooperative tower defense board game for 1 to 6 players. The co-op element makes Castle Panic a great family game and the perfect kick-off for your weekly game night.

You and your friends must work together to defend your Castle, in the center of the board, from Monsters that attack out of the forest, at the edges of the board. Trade cards, hit and slay Monsters, and plan strategies together to keep your Castle towers intact. You either win or lose together, but only the player with the most victory points is declared the Master Slayer.

Castle Panic Second Edition features the same great gameplay as the original game, but with all-new updated art, and a custom die.

Includes:

  • Game board
  • Rule book
  • 1 Die
  • 1 Tar token
  • 6 Walls
  • 6 Towers
  • 2 Fortify tokens
  • 49 Castle cards
  • 49 Monster tokens
  • 6 Order of Play cards
  • 12 Plastic Stands

Category Description for Cooperative Games

Our family has long enjoyed playing co-operative games from Family Pastimes. We play competitive ones, too, but enjoy fostering team spirit as we all work toward achieving a goal. If you haven't tried this alternative to playing together, here's an assortment of some of our favorites from this company.

Details
More Information
Product Format:Other
Brand:Fireside Games
Grades:5-AD
EAN/UPC:850680002357
Length in Inches:10.5
Width in Inches:10.5
Height in Inches:2.5
Weight in Pounds:2.25
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