Carcassonne Game

SKU
020839
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$41.99 $41.99 $33.59
Rainbow Savings: $8.40
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Revisit the medieval city of Carcassonne, France in this land development game. Players attempt to strategically place a randomly drawn land tile in such a way as to fashion a city, road, cloister or field. Each player has 7 followers that can act as knight, thief, monk, or farmer, depending on their placement. Placement may be made only on the tile that the player just played and may not be moved until the completion of the city/road/cloister, so the player must plan ahead or place the follower on completion. Larger roads and cities score more points when completed, and multiple players can share in the scoring of a multi-tile completed project. Farmers cannot be moved throughout the game, but can factor heavily in the scoring, depending on the number of completed cities supplied by the farm. This is definitely a thinking game and will take playing a few times to get the strategy down. Games take about 45 minutes. 2-5 players.

Publisher's Description of Carcassonne Game

A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.

Category Description for Carcassonne

Revisit the medieval city of Carcassonne, France in this land development game. Players attempt to strategically place a randomly drawn land tile in such a way as to fashion a city, road, cloister or field. Each player has 7 followers that can act as knight, thief, monk, or farmer, depending on their placement. Larger roads and cities score more points when completed, and multiple players can share in the scoring of a multi-tile completed project. This is definitely a thinking game and will take playing a few times to get the strategy down. Games take about 45 minutes. 2-5 players.

Details
More Information
Product Format:Other
Brand:Hans im Gluck
Grades:2-AD
EAN/UPC:681706781006
Length in Inches:10.8125
Width in Inches:7.5
Height in Inches:2.6875
Weight in Pounds:1.75
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