Neom: Create the City of Tomorrow Game

SKU
017062
Grade 4-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$49.99 $49.99 $32.39
Rainbow Savings: $17.60
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

A highly diverse game with loads of ways to win, Neom is a gaming nerd's dream for those who crave variety. Players independently plan and construct cities on starting grids, each of which produces a certain resource. Players begin by selecting 3 cornerstone tiles – these are special buildings which will score a number of points at the end of the game if the conditions specified on the tile are met. For instance, a cornerstone tile may give you points for how many of a certain kind of building are in your city or whether your roads are laid out in squares. Cornerstone tiles allow players to begin with a plan in mind for building their city, if they so choose – but even if players ignore their cornerstone tiles, they can employ a number of other strategies to win. They can build resource production buildings and eventually make luxury goods, build large connected residential neighborhoods, build commercial buildings that generate a lot of income, and build public office buildings which grant money or victory points based on other building types or placement. All of these constructions can net a player substantial points in the end. With 150 different tiles, each one a unique building with different point values/effects, there's a HUGE amount of variety in this game. But it's not just “build n' play" – careful thinking must be employed to maximize city effectiveness and prevent loss. For instance, tiles cannot be turned or manipulated, yet roads must somehow connect to the city center. Players can throw each other's games into disarray with disasters such as robberies and fires. And, planners of cities must be careful with constraints – points are lost for placing polluting production buildings near residences, leaving ghost towns, or not having enough power sources in the city – and if they don't produce enough resources or have enough money, they'll be limited in their building options. The game is played in three generations, each generation consisting of rotating hands of 8 tiles which players take turns picking and placing, then passing on. The player at the end of the third generation who scores the most victory points wins the game. For 1-5 players, with a game time of about 45 minutes. Game includes 150 building tiles (30 cornerstone tiles, 40 each of 1st, 2nd, and 3rd generation tiles), 65 coin tokens, 6 city boards, 85 goods/resource tokens, 1 scoring pad, and instructions for play. ~ Janine

Details
More Information
Product Format:Other
Brand:Lookout Games
Grades:4-AD
EAN/UPC:4260402316000
Length in Inches:11.625
Width in Inches:11.625
Height in Inches:2.875
Weight in Pounds:4.6
Videos
This product doesn't have a video
Reviews
Product Q&A