Splendor Game

SKU
016610
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$39.99 $39.99 $31.99
Rainbow Savings: $8.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

A light, casual strategy game for 2-4 players, Splendor is all about collecting shiny gems and, well, the splendor associated with lots of shiny objects. The premise is simple: three series of mine cards are laid out, each labeled with an associated gem cost, the type of gem it produces, and a number of prestige points the card is worth. The goal is to get 15 prestige points. On his or her turn, each player can either take a few gems from the stockpile, buy a card, or reserve a card for future use and take a wild gold token.

Since each card produces one of the five gems available, cards purchased by the player also count towards future purchases. Each player thus quickly amasses a large number of production cards, allowing them to by higher-tier purchases (which cost more gems, but are worth more prestige). The primary struggle comes from what types of gems to buy. Certain cards are cheaper, but have no prestige value. Others are expensive, or cost a lot of a single type of gem, but are worth several points. Thrown into the mix are nobles, which are given to the first player who gets the corresponding number of produced gems. The number of nobles is limited, and they provide quite a few pointsits a constant challenge to ensure your mines provide the gems you need, while still achieving the quota (and racing others) to acquire a noble. Gameplay is easy to pick up, easy to teach, and only lasts about 20-30 minutes; so it is ideal for small groups of casual gamers.

Publisher's Description of Splendor Game

And I as rich in having such a jewel
As twenty seas, if all their sand were pearl,
The water nectar and the rocks pure gold.
William Shakespeare,Two Gentlemen of Verona

The European Renaissance opened up more ways of becoming rich than the continent had ever known before. New frontiers were emerging throughout America, Africa, and Asia. Global trade routes became a reality. Nobles once content with large castles and fur robes now sought dark sapphires and glittering diamonds. Craftsmen ceased working with iron and began shaping gold; merchants turned their attention away from spices and towards gemstones.

Take on the role of a Renaissance merchant striving to become rich inSplendor, a fast, elegant, and intuitive game for two to four players. You begin by collecting raw gems, then use those to fund the development of mines throughout the world. Once you've mined more gemstones, you will need the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful noble may become your patron. The player whose jewelry business earns the most prestige wins!

Details
More Information
Product Format:Other
Brand:Space Cowboys
Grades:5-AD
EAN/UPC:3558380021537
Length in Inches:10.75
Width in Inches:8.5
Height in Inches:2.625
Weight in Pounds:2.3125
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