Phase 10 Card Game

SKU
009998
ISBN
9781572811416
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$7.49
Description

Here's a game we've enjoyed for years. The thick deck contains several cards each of the numbers 1-12, a handful of skips, and a bunch of wilds. Each round, every player gets ten cards. There are ten different phases to go through, starting with two sets of three. For example, before you can lay down cards, you have to collect three 6's and three 12's. Then you have safely completed that phase, and you can try and add the remaining cards in your hand to other people's sets. Once someone has run out of cards, that round is over. Whoever layed down goes onto the next phase, and anyone who didn't stays on that phase. Everyone except the person who ran out counts the points left in their hands, and the cards are mixed and dealt out again. The phases start to get trickier, one calling for a run of 9, and another for a set of 5 and a set of 3. The winner is the person who makes it through all the phases first with the least amount of points. For 2 - 10 players. As you get more players, it get's more challenging to complete the phases and go on, which leaves some people way behind in phases - and points. An old stand by for those nothing-to-do evenings. - Mel

Details
More Information
Product Format:Other
Brand:Mattel
Grades:PK-AD
ISBN:9781572811416
EAN/UPC:746775054540
Length in Inches:4.5
Width in Inches:3.5
Height in Inches:0.75
Weight in Pounds:0.35
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