Inventors Playing Cards

SKU
009995
ISBN
9781572814509
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$7.00 $7.00 $5.95
Rainbow Savings: $1.05
Description

Includes 52 cards --13 books of 4 cards each. For example, a book of aces contains the ace of spades, hearts, diamonds, and clubs all with an illustration of the same inventor. On each card is an illustration of an inventor with his name, where he came from, and when he lived. A list of different inventions and discoveries is on each card. There is also general information at the bottom of the card. In order to know all of the information contained in this deck on a particular inventor, you must collect all four cards of that inventor. The rules of this game are similar to those of Go Fish, but the goal is to collect books of cards, not pairs of cards. Any other card game using a standard deck can also be played. Inventors included in this game are Archimedes, Alexander Graham Bell, Thomas Alva Edison, Michael Faraday, Benjamin Franklin, Johannes Gutenberg, Cyrus H. McCormick, Guglielmo Marconi, Samuel F. B. Morse, George Stephenson, James Watt, Eli Whitney, and the Wright Brothers. - Hilary

Materials that cover scientific developments through history, famous scientists, inventors and inventions.

Details
More Information
Product Format:Card Deck
Brand:U.S. Games Systems
Grades:PK-AD
ISBN:9781572814509
Length in Inches:3.75
Width in Inches:2.5
Height in Inches:0.75
Weight in Pounds:0.2
Videos
This product doesn't have a video
Reviews
Product Q&A